@@ 0,0 1,39 @@
+package main
+
+import "image/color"
+
+const TileTime = 0.35
+
+type Crew struct {
+ ID int
+ Name string
+ Initial rune
+ Color color.RGBA
+ TileX int
+ TileY int
+ Path [][2]int
+ MoveT float64
+}
+
+func NewStartingCrew() []Crew {
+ return []Crew{
+ {ID: 1, Name: "Alice", Initial: 'A', Color: color.RGBA{R: 80, G: 180, B: 170, A: 255}, TileX: 4, TileY: 10},
+ {ID: 2, Name: "Bob", Initial: 'B', Color: color.RGBA{R: 220, G: 170, B: 80, A: 255}, TileX: 7, TileY: 10},
+ {ID: 3, Name: "Carol", Initial: 'C', Color: color.RGBA{R: 200, G: 100, B: 170, A: 255}, TileX: 11, TileY: 10},
+ }
+}
+
+func updateCrew(c *Crew, dt float64) {
+ if len(c.Path) == 0 {
+ return
+ }
+ c.MoveT += dt / TileTime
+ for c.MoveT >= 1 && len(c.Path) > 0 {
+ c.TileX, c.TileY = c.Path[0][0], c.Path[0][1]
+ c.Path = c.Path[1:]
+ c.MoveT -= 1
+ }
+ if len(c.Path) == 0 {
+ c.MoveT = 0
+ }
+}
@@ 0,0 1,123 @@
+package main
+
+import (
+ "math"
+ "testing"
+)
+
+func TestNewStartingCrew_count(t *testing.T) {
+ crew := NewStartingCrew()
+ if len(crew) != 3 {
+ t.Fatalf("expected 3 crew, got %d", len(crew))
+ }
+}
+
+func TestNewStartingCrew_positions(t *testing.T) {
+ crew := NewStartingCrew()
+
+ cases := []struct {
+ name string
+ initial rune
+ tileX int
+ tileY int
+ }{
+ {"Alice", 'A', 4, 10},
+ {"Bob", 'B', 7, 10},
+ {"Carol", 'C', 11, 10},
+ }
+
+ for i, tc := range cases {
+ c := crew[i]
+ if c.Name != tc.name {
+ t.Errorf("crew[%d].Name = %q, want %q", i, c.Name, tc.name)
+ }
+ if c.Initial != tc.initial {
+ t.Errorf("crew[%d].Initial = %q, want %q", i, c.Initial, tc.initial)
+ }
+ if c.TileX != tc.tileX || c.TileY != tc.tileY {
+ t.Errorf("crew[%d] pos = (%d,%d), want (%d,%d)", i, c.TileX, c.TileY, tc.tileX, tc.tileY)
+ }
+ }
+
+ // Colors must be pairwise distinct
+ if crew[0].Color == crew[1].Color || crew[1].Color == crew[2].Color || crew[0].Color == crew[2].Color {
+ t.Error("crew colors must be pairwise distinct")
+ }
+}
+
+func TestUpdateCrew_idle(t *testing.T) {
+ crew := NewStartingCrew()
+ before := crew[0]
+ updateCrew(&crew[0], 1.0)
+ if crew[0].TileX != before.TileX || crew[0].TileY != before.TileY {
+ t.Error("idle crew position changed")
+ }
+ if crew[0].MoveT != before.MoveT {
+ t.Error("idle crew MoveT changed")
+ }
+ if len(crew[0].Path) != 0 {
+ t.Error("idle crew path changed")
+ }
+}
+
+func TestUpdateCrew_subTileProgress(t *testing.T) {
+ c := Crew{TileX: 4, TileY: 10, Path: [][2]int{{5, 10}}}
+ dt := 0.1
+ updateCrew(&c, dt)
+
+ if c.TileX != 4 || c.TileY != 10 {
+ t.Errorf("tile snapped early: (%d,%d)", c.TileX, c.TileY)
+ }
+ if len(c.Path) != 1 {
+ t.Error("path consumed early")
+ }
+ want := dt / TileTime
+ if math.Abs(c.MoveT-want) > 1e-9 {
+ t.Errorf("MoveT = %v, want ~%v", c.MoveT, want)
+ }
+}
+
+func TestUpdateCrew_tileSnap(t *testing.T) {
+ c := Crew{TileX: 4, TileY: 10, Path: [][2]int{{5, 10}}}
+ updateCrew(&c, TileTime)
+
+ if c.TileX != 5 || c.TileY != 10 {
+ t.Errorf("expected snap to (5,10), got (%d,%d)", c.TileX, c.TileY)
+ }
+ if len(c.Path) != 0 {
+ t.Errorf("expected empty path after snap, got %v", c.Path)
+ }
+ if c.MoveT != 0 {
+ t.Errorf("expected MoveT == 0 after path exhausted, got %v", c.MoveT)
+ }
+}
+
+func TestUpdateCrew_multiStepOvershoot(t *testing.T) {
+ c := Crew{TileX: 4, TileY: 10, Path: [][2]int{{5, 10}, {6, 10}}}
+ updateCrew(&c, 1.5*TileTime)
+
+ if c.TileX != 5 || c.TileY != 10 {
+ t.Errorf("expected (5,10), got (%d,%d)", c.TileX, c.TileY)
+ }
+ if len(c.Path) != 1 || c.Path[0] != ([2]int{6, 10}) {
+ t.Errorf("expected path [{6,10}], got %v", c.Path)
+ }
+ if math.Abs(c.MoveT-0.5) > 1e-9 {
+ t.Errorf("MoveT = %v, want ~0.5", c.MoveT)
+ }
+}
+
+func TestUpdateCrew_canonicalIntegral(t *testing.T) {
+ c := Crew{TileX: 4, TileY: 10, Path: [][2]int{{5, 10}, {6, 10}, {7, 10}}}
+ updateCrew(&c, 2.3*TileTime)
+
+ // TileX and TileY must be integer tile coordinates (always true for int fields,
+ // but verify they equal a known-crossed waypoint)
+ if c.TileX != 6 || c.TileY != 10 {
+ t.Errorf("expected canonical position (6,10), got (%d,%d)", c.TileX, c.TileY)
+ }
+ // MoveT must be strictly < 1 (render-time only, never a full tile)
+ if c.MoveT >= 1.0 {
+ t.Errorf("MoveT must be < 1, got %v", c.MoveT)
+ }
+}