~bigbes/game-prototype-ftl

ref: 5eed43f007995d8ab8f8329fd2638a3bd904ca3a game-prototype-ftl/ship_test.go -rw-r--r-- 1.4 KiB
7b6452c6 — Eugene Blikh 30 days ago
combat: NewEnemyShip layout

PH2 of combat task: enemy ship layout.

- ship.go: NewEnemyShip() returns same 5 rooms as NewPlayerShip
  with each GridX shifted +24 tiles. Pure data; no Ebitengine (IV1).
- ship_test.go: 2 tests covering room count and per-room shift
  (GridX +24, all other fields preserved).

Refs: docs/tasks/combat.md PH2