systems-power: hoist HUD cellBottom out of inner loop Reviewer flagged the per-iteration recomputation of cellBottom inside drawHud's column/cell loops; the value was loop-invariant. Hoist to a file-scope const and simplify the algebra. systems-power
systems-power: drawHud, room dimming, right-click input systems-power
crew-movement: wire input, tick, and render Add drawCrew to render.go (interpolated circle + selection ring + initial label). Extend Game with crew slice, walkable-tile map, selectedCrew, and dt-based tick; handle left-click for crew selection and BFS-path dispatch.
scaffold game loop and placeholder ship render