package main
import (
"math"
"testing"
)
func TestNewStartingCrew_count(t *testing.T) {
crew := NewStartingCrew()
if len(crew) != 3 {
t.Fatalf("expected 3 crew, got %d", len(crew))
}
}
func TestNewStartingCrew_positions(t *testing.T) {
crew := NewStartingCrew()
cases := []struct {
name string
initial rune
tileX int
tileY int
}{
{"Alice", 'A', 4, 10},
{"Bob", 'B', 7, 10},
{"Carol", 'C', 11, 10},
}
for i, tc := range cases {
c := crew[i]
if c.Name != tc.name {
t.Errorf("crew[%d].Name = %q, want %q", i, c.Name, tc.name)
}
if c.Initial != tc.initial {
t.Errorf("crew[%d].Initial = %q, want %q", i, c.Initial, tc.initial)
}
if c.TileX != tc.tileX || c.TileY != tc.tileY {
t.Errorf("crew[%d] pos = (%d,%d), want (%d,%d)", i, c.TileX, c.TileY, tc.tileX, tc.tileY)
}
}
// Colors must be pairwise distinct
if crew[0].Color == crew[1].Color || crew[1].Color == crew[2].Color || crew[0].Color == crew[2].Color {
t.Error("crew colors must be pairwise distinct")
}
}
func TestUpdateCrew_idle(t *testing.T) {
crew := NewStartingCrew()
before := crew[0]
updateCrew(&crew[0], 1.0)
if crew[0].TileX != before.TileX || crew[0].TileY != before.TileY {
t.Error("idle crew position changed")
}
if crew[0].MoveT != before.MoveT {
t.Error("idle crew MoveT changed")
}
if len(crew[0].Path) != 0 {
t.Error("idle crew path changed")
}
}
func TestUpdateCrew_subTileProgress(t *testing.T) {
c := Crew{TileX: 4, TileY: 10, Path: [][2]int{{5, 10}}}
dt := 0.1
updateCrew(&c, dt)
if c.TileX != 4 || c.TileY != 10 {
t.Errorf("tile snapped early: (%d,%d)", c.TileX, c.TileY)
}
if len(c.Path) != 1 {
t.Error("path consumed early")
}
want := dt / TileTime
if math.Abs(c.MoveT-want) > 1e-9 {
t.Errorf("MoveT = %v, want ~%v", c.MoveT, want)
}
}
func TestUpdateCrew_tileSnap(t *testing.T) {
c := Crew{TileX: 4, TileY: 10, Path: [][2]int{{5, 10}}}
updateCrew(&c, TileTime)
if c.TileX != 5 || c.TileY != 10 {
t.Errorf("expected snap to (5,10), got (%d,%d)", c.TileX, c.TileY)
}
if len(c.Path) != 0 {
t.Errorf("expected empty path after snap, got %v", c.Path)
}
if c.MoveT != 0 {
t.Errorf("expected MoveT == 0 after path exhausted, got %v", c.MoveT)
}
}
func TestUpdateCrew_multiStepOvershoot(t *testing.T) {
c := Crew{TileX: 4, TileY: 10, Path: [][2]int{{5, 10}, {6, 10}}}
updateCrew(&c, 1.5*TileTime)
if c.TileX != 5 || c.TileY != 10 {
t.Errorf("expected (5,10), got (%d,%d)", c.TileX, c.TileY)
}
if len(c.Path) != 1 || c.Path[0] != ([2]int{6, 10}) {
t.Errorf("expected path [{6,10}], got %v", c.Path)
}
if math.Abs(c.MoveT-0.5) > 1e-9 {
t.Errorf("MoveT = %v, want ~0.5", c.MoveT)
}
}
func TestUpdateCrew_canonicalIntegral(t *testing.T) {
c := Crew{TileX: 4, TileY: 10, Path: [][2]int{{5, 10}, {6, 10}, {7, 10}}}
updateCrew(&c, 2.3*TileTime)
// TileX and TileY must be integer tile coordinates (always true for int fields,
// but verify they equal a known-crossed waypoint)
if c.TileX != 6 || c.TileY != 10 {
t.Errorf("expected canonical position (6,10), got (%d,%d)", c.TileX, c.TileY)
}
// MoveT must be strictly < 1 (render-time only, never a full tile)
if c.MoveT >= 1.0 {
t.Errorf("MoveT must be < 1, got %v", c.MoveT)
}
}