package beads
import (
"strconv"
"strings"
)
// --- view model --------------------------------------------------------------
// Data is the opaque .Data value handed to beads.html. Mode discriminates
// the renderings: "board" (all lanes), "detail" (one issue), or "epic" (a
// detail whose issue is an epic, which also carries its subtask rollup).
type Data struct {
Mode string // "board" | "detail" | "epic"
// board mode
Lanes []Lane
Counts Counts
Total int // issues placed on the board (after filtering)
Truncated bool // an input table exceeded Max and was clipped
ShownOf int // when Truncated: the reported table total
Filter Filter // active board filters (sticky form state)
FilterOpts FilterOptions // distinct values for the filter dropdowns
// detail / epic modes
Issue *Issue
DependsOn []Edge // this issue depends on … (outgoing, direct)
DependedOnBy []Edge // … is depended on by this issue (incoming, direct)
Comments []Comment // the comment thread (Comments tab)
History []Activity // comments + audit events, time-sorted (History tab)
// Transitive dependency trees (flattened, pre-order with Depth), shown only
// when they reach past the direct edges. DependsTree is the full prerequisite
// chain; DependentTree is everything this issue transitively unblocks.
DependsTree []TreeNode
DependentTree []TreeNode
// epic mode: the issue's parent-child children and their rollup.
Subtasks []Subtask
SubtaskDone int // # of subtasks in the closed category
SubtaskTotal int // len(Subtasks); the progress denominator
}
// Filter holds the active board filters, parsed from the query string and
// echoed back into the form so selections stick across submits. Empty fields
// mean "no constraint".
type Filter struct {
Query string // substring match over id + title (case-insensitive)
Type string // exact issue_type
Priority string // exact priority ("0".."3")
Assignee string // exact assignee
Label string // issue must carry this label
Ready bool // only actionable-now issues (bd's `ready` set)
}
// Active reports whether any filter is set (drives the "Clear" link and the
// empty-board wording).
func (f Filter) Active() bool {
return f.Query != "" || f.Type != "" || f.Priority != "" || f.Assignee != "" || f.Label != "" || f.Ready
}
// matches reports whether one issue row passes every set filter.
func (f Filter) matches(id string, row []string, cols map[string]int, labels []string) bool {
if f.Type != "" && cell(cols, row, "issue_type") != f.Type {
return false
}
if f.Priority != "" && cell(cols, row, "priority") != f.Priority {
return false
}
if f.Assignee != "" && cell(cols, row, "assignee") != f.Assignee {
return false
}
if f.Label != "" && !containsString(labels, f.Label) {
return false
}
if f.Query != "" {
hay := strings.ToLower(id + " " + cell(cols, row, "title"))
if !strings.Contains(hay, strings.ToLower(f.Query)) {
return false
}
}
return true
}
// FilterOptions lists the distinct values present across all issues, so the
// filter dropdowns offer only real choices. Collected from the unfiltered set so
// the options don't shrink as a filter narrows the board.
type FilterOptions struct {
Types []string
Priorities []string // "0".."3"
Assignees []string
Labels []string
}
// Lane is one parade lane and the cards in it.
type Lane struct {
Name string // human label, e.g. "Rolling"
Slug string // css-safe identifier, e.g. "rolling"
Accent string // hex accent color for the lane header/border
Issues []Card
}
// Counts is the marquee: per-lane totals plus the grand total.
type Counts struct {
Rolling int
LinedUp int
Stalled int
PastStand int
Total int
}
// Card is one issue as it appears on the board.
type Card struct {
ID string
Title string
Type string
Priority string // as stored ("0".."3", ""); PriorityLabel derives the pill
Assignee string
Labels []string
BlockedBy int // # of deps this issue has (things it waits on)
Blocks int // # of deps pointing at this issue (things waiting on it)
Ready bool // actionable now: open, unblocked, not deferred/template (bd's `ready` set)
Category string // open | in_progress | closed (used by the milestones view)
}
// PriorityLabel renders the numeric priority as a P-pill label ("P0".."P3"),
// or "" when unset/unparseable so the template can omit the marker.
func (c Card) PriorityLabel() string {
if c.Priority == "" {
return ""
}
if _, err := strconv.Atoi(c.Priority); err != nil {
return ""
}
return "P" + c.Priority
}
// Edge is one dependency edge to another issue, linked in the detail pane.
type Edge struct {
IssueID string
Title string
Type string
Status string
Closed bool
}
// TreeNode is one node in a flattened transitive dependency tree. Depth is
// the indentation level (0 = a direct edge of the root issue); Type is the
// dependency type of the edge that reached this node.
type TreeNode struct {
ID string
Title string
Type string
Status string
Closed bool
Depth int
}
// Comment is one row of the comments thread.
type Comment struct {
Author string
Text string
CreatedAt string
}
// Activity is one entry in the merged history timeline: either a comment or
// an audit event from the events table. Summary is a human-readable one-liner
// ("changed status to in_progress"); Text carries the comment body or an event's
// free-text note. Kind drives the icon/label in the template.
type Activity struct {
Kind string // "comment" | "event"
Event string // events only: the event_type (created/status_changed/updated/closed/…)
Actor string
Summary string
Text string
CreatedAt string
}
// Subtask is one child of an epic — the "from" side of a parent-child
// dependency that points at the epic. Category (open/in_progress/closed) drives
// the status accent and feeds the epic's progress rollup.
type Subtask struct {
ID string
Title string
Status string
Category string
Priority string
Assignee string
Blocked bool
}
// PriorityLabel renders a subtask's numeric priority as a P-pill ("P0".."P3"),
// or "" when unset/unparseable.
func (s Subtask) PriorityLabel() string {
if s.Priority == "" {
return ""
}
if _, err := strconv.Atoi(s.Priority); err != nil {
return ""
}
return "P" + s.Priority
}
// SubtaskPct is the epic's completion percentage (0..100), for the progress bar
// width. Zero subtasks reads as 0%.
func (d *Data) SubtaskPct() int {
if d.SubtaskTotal == 0 {
return 0
}
return d.SubtaskDone * 100 / d.SubtaskTotal
}
// Issue is the full issue shown in the detail pane. The field set mirrors
// the user-facing columns bd surfaces for an issue (see `bd show`): identity and
// status, the four long-text bodies, effort/reference metadata, the full
// timestamp trail, and the close reason recorded when an issue is resolved.
type Issue struct {
ID string
Title string
Status string
Lane string
Accent string
Priority string
IssueType string
Assignee string
CreatedBy string
Owner string
EstimatedMinutes string
ExternalRef string
SpecID string
Description string
Design string
AcceptanceCriteria string
Notes string
CreatedAt string
StartedAt string
UpdatedAt string
ClosedAt string
CloseReason string
Labels []string
}